// townscript for town 20: Creation halls

begintownscript;

variables;

int i,j,choice;

body;

beginstate INIT_STATE;	

		set_name(16,"Murr'mhir");

		if (get_flag(9,3) == 0) {
				set_terrain(31,15,388);
				set_terrain(31,11,388);
				end();
				}
			set_terrain(31,15,384);
			set_terrain(31,11,384);
		
		if (get_flag(200,3) == 1) {
				set_terrain(4,47,66);
				set_terrain(3,47,66);
				}
		
		if (get_flag(200,4) == 1) {
				set_terrain(33,51,68);
				set_terrain(31,51,68);
				}
		
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;

if (get_flag(220,0) == 0 && get_flag(275,5) == 21) {
		message_dialog("So this is what the path leads you to. Closed gates.","You stare at the closed gates. Trying to break them would be futile. Lockpicking would be so too: there is no lock. However, in the dark you think you can see cracks in the west walls.");
		set_flag(220,0,1);
		}

break;

beginstate 10;
	if (get_flag(8,6) == 0)
			message_dialog("The instruments here look cold and broken. Several lights on the control panel are, however, blinking green.","They are obviously not broken, but you have the feeling the power should be activated somehow.");
			end();
		message_dialog("Now that you turned on the power in the controls level, all lights are blinking and the big energy devices are turned on.","");
break;

beginstate 11;
	if (get_flag(20,0) == 1)
			end();
		message_dialog("You look in the bookshelf and find a small, rusted key. You decide to take it.","");
		change_spec_item(6,1);
		set_flag(20,0,1);
break;

beginstate 12;
	change_outdoor_location(1,1,41,31);
	move_to_new_town(8,13,53);
break;

beginstate 13;
if (get_flag(22,9) == 1) {
		message_dialog("After the big power source of the creation halls exploded, also this panel started malfunctioning. It's useless now.","");
		end();
		}

	if (get_flag(9,3) == 0) {
			message_dialog("Red lights are blinking on this control panel. When you touch one of the buttons, nothing happens. Its probably off-line.","When you look to your left and right, you see on each side a big sort of glass bowl. You gather that you can't use the panels until these bowls are on.");
			end();
			}
		
		reset_dialog();
		add_dialog_str(0,"Now that you've got the power on, the green lights have stopped blinking and the other buttons and light are lit. There are several buttons you can press. Which one would you like too press?",0);
		add_dialog_choice(0,"System start");
		add_dialog_choice(1,"System shut down");
		add_dialog_choice(2,"Creation panel A ON/STANDBY");
		choice = run_dialog(0);
		
		if (choice == 1) {
				if (get_flag(20,1) == 0) {
						message_dialog("You press the button. Since everything is already on, this doesn't do much.","");
						set_flag(20,1,0);
						end();
						}
					message_dialog("You press the button. The system was apparently turned off.","All around you, you hear machinery starting up. The silent halls become full of life again.");
					set_flag(20,1,0);
					end();
					}
		
		if (choice == 2) {
				if (get_flag(20,1) == 0) {
						message_dialog("You press the button. Since everything is on, you turned everything off now. You hope this is for the good...","");
						set_flag(20,1,1);
						end();
						}
					message_dialog("You press the button. The system is turned off.","You look around you to see if something happened, but everything is still the same.");
					set_flag(20,1,1);
					end();
					}
		
		if (choice == 3) {
				if (get_flag(20,1) == 0) {
						if (get_flag(20,2) == 0) {
								message_dialog("You press the last button in the row of three. Somewhere in the building you hear machinery turning on. It sounds like the sounds come from the east.","");
								set_flag(20,2,1);
								end();
								}
							message_dialog("You press this button. It becomes a lot quieter in the halls. You probably turned something off.","");
							set_flag(20,2,0);
							end();
							}
					message_dialog("You press the button. The button doesn't do anything. Probably because you turned the system off.","");
					end();
					}
break;

beginstate 14;
if (get_flag(22,9) == 1) {
		message_dialog("After the big power source of the creation halls exploded, also this panel started malfunctioning. It's useless now.","");
		end();
		}
			if (get_flag(9,3) == 0)
					message_dialog("Red lights are blinking on this control panel. When you touch one of the buttons, nothing happens. Its probably off-line.","When you look to your left and right, you see on each side a big sort of glass bowl. You gather that you can't use the panels until these bowls are on.");
				reset_dialog();
				add_dialog_str(0,"Now that you've got the power on, the green lights have stopped blinking and the other buttons and light are lit. there are several buttons you can press. Which one would you like to press?",0);
				add_dialog_choice(0,"System start");
				add_dialog_choice(1,"System shut-down");
				add_dialog_choice(2,"Creation panel B ON/STANDBY");
				choice = run_dialog(0);
				
				if (choice == 1) {
						if (get_flag(20,3) == 0) {
								message_dialog("You press the button. Since everything is already on, this doesn't do much.","");
								set_flag(20,3,0);
								end();
								}
							message_dialog("You press the button. The system was apparently turned off.","All around you, you hear machinery starting up. The silent halls become full of life again.");
							set_flag(20,3,0);
							end();
							}
				
				if (choice == 2) {
						if (get_flag(20,3) == 0) {
								message_dialog("You press the button. Since everything is on, you turned everything off now. You hope this is for the good...","");
								set_flag(20,3,1);
								end();
								}
							message_dialog("You press the button. The system is turned off.","You look around you to see if something happened, but everything is still the same.");
							set_flag(20,3,1);
							end();
							}
				
				if (choice == 3) {
						if (get_flag(20,3) == 0) {
								if (get_flag(20,4) == 0) {
										message_dialog("You press the last button in the row of three. Somewhere in the building you hear machinery turning on. It sounds like the sounds come from the hall you see through the windows.","");
										set_flag(20,4,1);
										end();
										}
									message_dialog("You press this button. It becomes a lot quieter in the halls. You probably turned something off.","");
									set_flag(20,4,0);
									end();
									}
							message_dialog("You press the button. The button doesn't do anything. Probably because you turned the system off.","");
							end();
							}
break;

beginstate 15;
if (get_flag(22,9) == 1) {
		message_dialog("After the big power source of the creation halls exploded, also this panel started malfunctioning. It's useless now.","");
		end();
		}
			if (get_flag(9,3) == 0)
					message_dialog("Red lights are blinking on this control panel. When you touch one of the buttons, nothing happens. Its probably off-line.","When you look to your left and right, you see on each side a big sort of glass bowl. You gather that you can't use the panels until these bowls are on.");
				reset_dialog();
				add_dialog_str(0,"Now that you've got the power on, the green light have stopped blinking and the other buttons and light are lit. there are several buttons you can press. Which one?",0);
				add_dialog_choice(0,"System start");
				add_dialog_choice(1,"System shut-down");
				add_dialog_choice(2,"Creation panel C ON/STANDBY");
				choice = run_dialog(0);
				
				if (choice == 1) {
						if (get_flag(20,5) == 0) {
								message_dialog("You press the button. Since everything is already on, this doesn't do much.","");
								set_flag(20,5,0);
								end();
								}
							message_dialog("You press the button. The system was apparently turned off.","All around you, you hear machinery starting up. The silent halls become full of life again.");
							set_flag(20,5,0);
							end();
							}
				
				if (choice == 2) {
						if (get_flag(20,5) == 0) {
								message_dialog("You press the button. Since everything is on, you turned everything off now. You hope this is for the good...","");
								set_flag(20,5,1);
								end();
								}
							message_dialog("You press the button. The system is turned off.","You look around you to see if something happened, but everything is still the same.");
							set_flag(20,5,1);
							end();
							}
				
				if (choice == 3) {
						if (get_flag(20,5) == 0) {
								if (get_flag(20,6) == 0) {
										message_dialog("You press the last button in the row of three. Somewhere in the building you hear machinery turning on. It sounds like the sounds come from the west.","");
										set_flag(20,6,1);
										end();
										}
									message_dialog("You press this button. It becomes a lot quieter in the halls. You probably turned something off.","");
									set_flag(20,6,0);
									end();
									}
							message_dialog("You press the button. The button doesn't do anything. Probably because you turned the system off.","");
							end();
							}
break;
		
beginstate 16;
if (get_flag(22,9) == 1) {
		message_dialog("After the big power source of the creation halls exploded, also this panel started malfunctioning. It's useless now.","");
		end();
		}
	if (get_flag(20,2) == 1) {
			reset_dialog();
			add_dialog_str(0,"The panel is on. You can press some buttons now and see if they do something.",0);
			add_dialog_choice(0,"Press buttons!");
			add_dialog_choice(1,"Leave them alone");
			choice = run_dialog(0);
			
					if (choice == 1)
							set_state_continue(19);
			
					if (choice == 2)
							end();
			}
		message_dialog("The panel is turned off. Maybe there is a place where you can turn it on...","");
break;

beginstate 17;
if (get_flag(22,9) == 1) {
		message_dialog("After the big power source of the creation halls exploded, also this panel started malfunctioning. It's useless now.","");
		end();
		}
	if (get_flag(20,4) == 1) {
			reset_dialog();
			add_dialog_str(0,"The panel is on. You can press some buttons now and see if they do something.",0);
			add_dialog_choice(0,"Press buttons!");
			add_dialog_choice(1,"Leave them alone");
			choice = run_dialog(0);
			
			if (choice == 1)
					set_state_continue(20);
			
			if (choice == 2)
					end();
			}
		message_dialog("The panel is turned off. Maybe there is a place where you can turn it on...","");
break;

beginstate 18;
if (get_flag(22,9) == 1) {
		message_dialog("After the big power source of the creation halls exploded, also this panel started malfunctioning. It's useless now.","");
		end();
		}
	if (get_flag(20,6) == 1) {
			reset_dialog();
			add_dialog_str(0,"The panel is on. You can press some buttons now and see if they do something.",0);
			add_dialog_choice(0,"Press buttons!");
			add_dialog_choice(1,"Leave them alone");
			choice = run_dialog(0);
			
			if (choice == 1)
					set_state_continue(21);
			
			if (choice == 2)
					end();
			}
		message_dialog("The panel is turned off. Maybe there is a place where you can turn it on...","");
break;

beginstate 19;

	large_draw_pic_dialog(550,"This control panel has six buttons. You could press some, if you want (for no pressing, type none in the next screen). Take a very good look at it before you continue.");
	message_dialog("Now that you had a good look at the panel, which button do you want to press?","");

	get_text_response("Which button?");
	check_text_response_match("none");
	if (got_text_match()) {
		set_state_continue(22);
		}
          
	check_text_response_match("1");
	if (got_text_match()){
		set_state_continue(23);
		}
          
	check_text_response_match("2");
	if (got_text_match()) {
		set_state_continue(24);
		}
          
	check_text_response_match("3");
	if (got_text_match()) {
		set_state_continue(25);
		}
          
	check_text_response_match("4");
	if (got_text_match()) {
        set_state_continue(26);
        }
        
	check_text_response_match("5");
	if (got_text_match()) {
		set_state_continue(27);
		}
          
	check_text_response_match("6");
	if (got_text_match()) {
		set_state_continue(28);
		}
	message_dialog("You probably entered something wrong. Please try again. remember that you can only type the numbers 1 to 6, or none, to cancel the procedure.","");
	set_state_continue(19);

break;


beginstate 20;

	large_draw_pic_dialog(550,"This control panel has six buttons. You could press some, if you want (for no pressing, type none).");
	message_dialog("Now that you had a good look at the panel, which button do you want to press?","");

	get_text_response("Which button?");
	check_text_response_match("none");
	if (got_text_match()) {
		set_state_continue(29);
		}
          
	check_text_response_match("1");
	if (got_text_match()) {
		set_state_continue(30);
		}
          
	check_text_response_match("2");
	if (got_text_match()) {
		set_state_continue(31);
		}
          
	check_text_response_match("3");
	if (got_text_match()) {
		set_state_continue(32);
		}
          
	check_text_response_match("4");
	if (got_text_match()) {
		set_state_continue(33);
		}
          
	check_text_response_match("5");
	if (got_text_match()) {
		set_state_continue(34);
		}
          
	check_text_response_match("6");
	if (got_text_match()) {
		set_state_continue(35);
		}
	message_dialog("You probably entered something wrong. Please try again. remember that you can only type the numbers 1 to 6, or none, to cancel the procedure.","");
	set_state_continue(20);
	
break;


beginstate 21;

	large_draw_pic_dialog(550,"This control panel has six buttons. You could press some, if you want (for no pressing, type none).");
	message_dialog("Now that you had a good look at the panel, which button do you want to press?","");

	get_text_response("Which button?");
	check_text_response_match("none");
	if (got_text_match()) {
		set_state_continue(36);
		}
          
	check_text_response_match("1");
	if (got_text_match()) {
		set_state_continue(37);
		}
          
	check_text_response_match("2");
	if (got_text_match()) {
		set_state_continue(38);
		}
          
	check_text_response_match("3");
	if (got_text_match()) {
		set_state_continue(39);
		}
          
	check_text_response_match("4");
	if (got_text_match()) {
		set_state_continue(40);
		}
          
	check_text_response_match("5");
	if (got_text_match()) {
		set_state_continue(41);
		}
          
	check_text_response_match("6");
	if (got_text_match()) {
		set_state_continue(42);
		}
	message_dialog("You probably entered something wrong. Please try again. Remember that you can only type the numbers 1 to 6, or none, to cancel the procedure.","");
	set_state_continue(19);
	
break;




// Control panel A

beginstate 22;
	message_dialog("You eventually decide you wouldn't touch the controls. Its maybe better this way, as you don't know what these things do.","");
break;

beginstate 23;
if (get_flag(20,19) == 1) {
		message_dialog("The machine is already up and working. Pressing this button doesn't have any use.","");
		end();
		}
	set_flag(20,19,1);
	message_dialog("You press the start system button. Several lamps begin to blink. You started the system up. Now you can choose other buttons to press.","");
break;

beginstate 24;
if (get_flag(20,19) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	message_dialog("You press the Plasma control button. Several bubbles of a sort of purple hue appear. They dissolve. Its probably some sort of feeding system.","");
break;

beginstate 25;
if (get_flag(20,19) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	if (get_flag(20,7) == 0) {
			message_dialog("A yellow liquid drips into the creation vats. Soon all vats are not green, but yellow.","You look at it. Its pretty. After a while, a sort of valve opens at the bottom of the vat, and green liquid drips in. Soon all the yellow stuff is gone.");
			end();
			}
		run_animation_sound(152);
		message_dialog("Nothing happens when you press the button. After a while though, you hear a loud bang, that the whole of Riverrod probably heard. It came from downstairs.","");
		set_flag(20,8,1); 
break;

beginstate 26;
if (get_flag(20,19) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	if (get_flag(20,7) == 0) {
			set_flag(20,7,1);
			message_dialog("Somewhere downstairs, you hear the sounds of grinding gears and a sound of closing doors.","");
			end();
			}
		set_flag(20,7,0); 
		message_dialog("Somewhere downstairs, you hear the sounds of grinding gears.","You think you heard something opening");
break;

beginstate 27;
if (get_flag(20,19) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	message_dialog("This looks like a very interesting button: Instant kill. you press it. Nothing happens. when you look under the control panel, you see why it doesn't work: Somebody cut all the wires that where supposed to make this action possible.","You can imagine why. It wouldn't be very clever to make an option for adventurers like you to press the button and destroy somebody's lives work.");
break;

beginstate 28;
if (get_flag(20,19) == 0) {
		message_dialog("You press the button, but nothing happens. Its not very useful to press the off button when the machine is already off.","");
		end();
		}
	set_flag(20,19,0);
	message_dialog("You press the button. By doing this you manage to turn of the whole system. Good work! That wasn't really supposed to happen...","");
break;




// Control panel B

beginstate 29;
	message_dialog("You eventually decide you wouldn't touch the controls. Its maybe better so, as you don't know what these things do.","");
break;

beginstate 30;
if (get_flag(20,9) == 1) {
		message_dialog("The machine is already up and working. Pressing this button doesn't have any use.","");
		end();
		}
	set_flag(20,9,1);
	message_dialog("You press the start system button. Several lamps begin to blink. You started the system up. Now you can choose other buttons to press.","");
break;

beginstate 31;
if (get_flag(20,9) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	message_dialog("You press the Plasma control button. Several bubbles of a sort of purple hue appear. They dissolve. Its probably some sort of feeding system.","");
break;

beginstate 32;
if (get_flag(20,9) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	if (get_flag(20,10) == 0) {
			message_dialog("A yellow liquid drips into the creation vats. Soon all vats are not green, but yellow.","You look at it. its pretty. after a while, a sort of valve opens at the bottom of the vat, and green liquid drips in. Soon all the yellow stuff is gone.");
			end();
			}
		run_animation_sound(152);
		message_dialog("Nothing happens when you press the button. After a while though, you hear a loud bang, that the whole of Riverrod probably heard. It came from downstairs.","");
		set_flag(20,11,1); 
break;

beginstate 33;
if (get_flag(20,9) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	if (get_flag(20,10) == 0) {
			set_flag(20,10,1);
			message_dialog("Somewhere downstairs, you hear the sounds of grinding gears and a sound of closing doors.","");
			end();
			}
		set_flag(20,10,0); 
		message_dialog("Somewhere downstairs, you hear the sounds of grinding gears.","You think you heard something opening");
break;

beginstate 34;
if (get_flag(20,9) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	message_dialog("This looks like a very interesting button: Instant kill. you press it. Nothing happens. When you look under the control panel, you see why it doesn't work: Somebody cut all the wires that where supposed to make this action possible.","You can imagine why. It wouldn't be very clever to make an option for adventurers like you, to press the button and destroy somebody's life's work.");
break;

beginstate 35;
if (get_flag(20,9) == 0) {
		message_dialog("You press the button, but nothing happens. Its not very useful to press the off button when the machine is already off.","");
		end();
		}
	message_dialog("You press the button. By doing this you manage to turn of the whole system. Good work! That wasn't really supposed to happen...","");
	set_flag(20,9,0);
break;




// Control panel C

beginstate 36;
	message_dialog("You eventually decide you wouldn't touch the controls. Its maybe better so, as you don't know what these things do.","");
break;

beginstate 37;
if (get_flag(20,12) == 1) {
		message_dialog("The machine is already up and working. Pressing this button doesn't have any use.","");
		end();
		}
	set_flag(20,12,1);
	message_dialog("You press the start system button. Several lamps begin to blink. You started the system up. Now you can choose other buttons to press.","");
break;

beginstate 38;
if (get_flag(20,12) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	message_dialog("You press the Plasma control button. Several bubbles of a sort of purple hue appear. They dissolve. Its probably some sort of feeding system.","");
break;

beginstate 39;
if (get_flag(20,12) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	if (get_flag(20,13) == 0) {
			message_dialog("A yellow liquid drips into the creation vats. Soon all vats are not green, but yellow.","You look at it. its pretty. after a while, a sort of valve opens at the bottom of the vat, and green liquid drips in. Soon all the yellow stuff is gone.");
			end();
			}
		run_animation_sound(152);
		message_dialog("Nothing happens when you press the button. After a while though, you hear a loud bang, that the whole of Riverrod probably heard. It came from downstairs.","");
		set_flag(20,14,1); 
break;

beginstate 40;
if (get_flag(20,12) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	if (get_flag(20,13) == 0) {
			set_flag(20,13,1);
			message_dialog("Somewhere downstairs, you hear the sounds of grinding gears and a sound of closing doors.","");
			end();
			}
		set_flag(20,13,0); 
		message_dialog("Somewhere downstairs, you hear the sounds of grinding gears.","You think you heard something opening");
break;

beginstate 41;
if (get_flag(20,12) == 0) {
		message_dialog("You press the button, but nothing happens. You might have more success if you turn on the machines.","");
		end();
		}
	message_dialog("This looks like a very interesting button: Instant kill. you press it. Nothing happens. When you look under the control panel, you see why it doesn't work: Somebody cut all the wires that where supposed to make this action possible.","You can imagine why. It wouldn't be very clever to make an option for adventurers like you, to press the button and destroy somebody's lives work.");
break;

beginstate 42;
if (get_flag(20,12) == 0) {
		message_dialog("You press the button, but nothing happens. Its not very useful to press the off button when the machine is already off.","");
		end();
		}
	message_dialog("You press the button. By doing this you manage to turn of the whole system. Good work! That wasn't really supposed to happen...","");
	set_flag(20,12,0);
break;



beginstate 43;
	move_to_new_town(22,4,58);
break;

beginstate 44;
if (get_flag(220,1) == 0) {
		if (get_flag(20,15) == 1)
				end();
			message_dialog("The gates here are closed. Through the windows, you can see a lever. It still is on the other side of the windows, though. You'll have to find another way in.","");
			set_flag(20,15,1);
			}
break;

beginstate 45;
if (get_flag(20,16) == 1)
		end();
	message_dialog("This hall is really enormous. All kinds of creepy large vats are placed adjacent to the path running through the hall. Its quite impressive.","This looks like the source of troubles. Maybe you can try to destroy it somehow.");
	set_flag(20,16,1);
break;

beginstate 46;
reset_dialog();
add_dialog_str(0,"You sit in front of a small panel containing one button and a small screen. You don't have much choice other than to just press it and see what happens.",0);
add_dialog_choice(0,"Press it");
add_dialog_choice(1,"Leave it");
choice = run_dialog(0);

if (choice == 1) {
		if (get_flag(20,17) == 1) {
				if (get_flag(22,18) == 0) {
						message_dialog("You press the button. In front of you, the large power source has turned on, now firing a beam to the strange green vat. It looks like some kind of creature making vat. This is probably a small test lab.","");
						set_flag(20,18,1);
						flip_terrain(17,50);
						end();
						}
				if (get_flag(22,18) == 1) {
						message_dialog("You press the button. The big laser shuts down and everything becomes quiet again.","");
						set_flag(20,18,0);
						flip_terrain(17,50);
						end();
						}
				}
			message_dialog("When you press the button, the small screen lights up:","_Please turn on the test lab power_");
			}
break;

beginstate 47;
reset_dialog();
add_dialog_str(0,"This panel contain a few buttons, of which one looks really interesting. Its a big button saying _ON_.",0);
add_dialog_choice(0,"Press it");
add_dialog_choice(1,"Leave it");
choice = run_dialog(0);

if (choice == 1) {
		if (get_flag(8,6) == 1) {
				if (get_flag(20,17) == 0) {
						message_dialog("When you press the ON button, nothing happens. You do hear a quiet buzz for a few seconds. After that, a lamp on the panel standing next to this panel has started burning. The bright green colour is quite nice.","");
						set_flag(20,17,1);
						end();
						}
				
				if (get_flag(20,17) == 1) {
						message_dialog("When you press the ON button, nothing happens. You do hear a quiet buzz for a few seconds. After that, the nice green lamp turns off. The room gets cold and dark, as it was before.","");
						set_flag(20,17,1);
						end();
						}
				
				}
			message_dialog("You press the button, but nothing happens. You wonder if its broken. However, since the whole room looks quite dark and unused, you have the feeling you have to turn the power on somewhere in the castle.","");
			}
break;

beginstate 48;
if (get_flag(220,1) == 1)
		end();
	message_dialog("You set foot into this strange, underground place for the first time. Around you, you hear machinery humming softly. The corridors seem to be rather dark and dirty.","You don't know where you are, and you don't know who made this place. You do know that this is the place where the Senarti are probably coming from. Here lies the key to the extinction of the Senarti.");
	set_flag(220,1,1);
break;

beginstate 49;
reset_dialog();
add_dialog_str(0,"When you walk past this bookshelf, you notice the original inhabitant has left some books behind. You reach out for them and take the best looking one from it's shelf. You open it.",0);
add_dialog_str(1,"It seems this is a manual of the panels, placed throughout the halls. It describes what the buttons do and it tells about procedures one should follow. It also tells you what procedures you shouldn't follow.",0);
add_dialog_str(2,"One of these is of great interest to you. It says the following:",0);
add_dialog_str(3,"_Cleaning the vats is an essential procedure. One must clean the vast once in two days two ensure growth. However, before starting on the cleaning operations, always open the cleaning valves._",20);
add_dialog_str(4,"After gathering this important knowledge, you close the book and put it back in it's place.",0);
choice = run_dialog(1);
break;
